Intel® DevCloud for oneAPI

Overview Get Started Documentation Forum external link
1

Connect to DevCloud

Sign In to Connect to the DevCloud using SSH Clients.

2

Hello World!

Get Started by running a simple sample on DevCloud.

3

Run Rendering Toolkit Samples on DevCloud

Explore the samples already installed in Step 2.

Basic Samples

Start with simple samples to get you on your feet

OSPRay

Sector

Intel® OSPray component public Gitbhub* portal.

View code on GitHub*

OSPRay Tutorial

Sector

A simple tutorial showing progressive refinement, anti-aliased edges and converged shadows.

View code on GitHub*

ospExample Application

Sector

Interactive interface to explore typical scenes, primitives, effects and renderers in use with Intel® OSPray.

View code on GitHub*

Intel® Embree

Sector

Intel® Embree component tutorial documentation

View code on GitHub*

Triangle Geometry

Sector

Creation of a static cube and ground plane using triangle meshes.

View code on GitHub*

Open Image Denoise

Sector

Provides high-performance and high-quality denoising for ray traced images.

View code on GitHub*

Denoise

Sector

A simple command-line application that denoises the provided image, which can optionally have auxiliary feature images as well (e.g. albedo and normal).

View code on GitHub*

Intel® Open Volume Kernel Library (Intel® Open VKL)

Sector

A collection of high-performance volume computation kernels.

View code on GitHub*

vklTutorial

Sector

Introduction to computing samples, gradients, and capturing samples while iterating through a volume.

View code on GitHub*

Sample Apps

Sector

Interactive interface to explore typical transfer functions and renderers to use with Intel® Open VKL.

View code on GitHub*

Advanced Samples

Try some advanced samples to test the capabilities of the DevCloud.

Hair Geometry

Sector

Render spherical hair using SceneGraph based materials and Blinn BRDF.

View code on GitHub*

Curve Geometry

Sector

Demonstrates the use of the B-Spline and Catmull-Rom curve geometries.

View code on GitHub*

Motion Blur Geometry

Sector

Rendering using the multi-segment motion blur feature.

View code on GitHub*

Subdivision Geometry

Sector

Demonstrates the use of the Catmull-Clark subdivision surfaces.

View code on GitHub*